var axel = Math.random() + "";
var ord = axel * 1000000000000000000;

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}

function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}


function random() {
    random.m=714025;
    random.a=4096;
    random.c=150889;
    random.seed = (new Date()).getTime()%random.m;

      random.seed = (random.seed*random.a+random.c)%random.m;
      return random.seed/random.m;
}

//left side cast image
    var num = 18;  //number of total images

    var r = random();
    var pict=Math.round((r*num));

if (pict==0){   //if number happens to be 0 set it to one becuase no image 0.
        pict=1;
}

    var num2 = 4;  //number of total images

    var r2 = random();
    var pict2=Math.round((r2*num2));

if (pict2==0){   //if number happens to be 0 set it to one becuase no image 0.
        pict2=1;
}

    var num3 = 5;  //number of total images

    var r3 = random();
    var pict3=Math.round((r3*num3));

if (pict3==0){   //if number happens to be 0 set it to one becuase no image 0.
        pict3=1;
}

//homepage background 
    var num4 = 18;  //number of total images

    var r4 = random();
    var pict4=Math.round((r4*num4));

if (pict4==0){   //if number happens to be 0 set it to one becuase no image 0.
        pict4=1;
}