Join the Team/Job Postings
SENIOR SOFTWARE ENGINEER
Sony Pictures Imageworks is looking for senior software engineers to join our Vancouver, Canada development team. The position requires strong software development skills, expertise in one or more programming languages, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of production and studio tools under the guidance of a departmental lead. This position requires collaboration with other engineering staff, project managers, and production artists to develop and implement innovative studio capabilities.
- Experience programming in C/C++ and python
- Bachelor's degree in Computer Science or equivalent
- Experience with UNIX / LINUX
- Ability to design and implement systems in a complex library
- Knowledge of user interface design and standard UI toolkits, specifically QT/PyQT.
- Proven ability to deliver high quality software in a fast paced, dynamic environment
- Understanding of large-scale digital production for Animation and Visual Effects.
- Understanding of computer graphics concepts and plugin development for DCC platforms.
- Understanding of file formats and data representations used in Animation and Visual Effects.
5-7 years of experience creating libraries, custom plug-ins and UI tools for Animation or Visual Effects.
Who we are:
The Dev Group acts as authors, collaborators and gatekeepers of the Imageworks pipeline and software. We work with productions to develop tools and technology that make our images great. Our engineering expertise spans the entire artist workflow, as well as the tools Imageworks uses to manage its assets and track it’s productions. We have a variety of technical challenges and are looking for individuals from varying backgrounds and expertise to provide diverse voices for creative engineering solutions.
If you are interested in things like:
- Managing huge environments made up of thousands of assets, and determining how best to interact with them in a software package like Maya, with multiple departments modifying the scene simultaneously.
- Writing tools and Maya plugins for the creative manipulation of hair and cloth simulated elements.
- Integrating Houdini and Maya tools into our fx pipeline.
- GPU implementations for visualization of assets.
- Core technology growth in our Katana lighting tool, working closely with The Foundry’s Katana engineers.
- Reducing the time to first pixel as well as finding efficiencies through more streamlined toolsets.
- Using new distributed databases to solve multi-facility, multi-master database problems.
- Managing and assigning hundreds of terabytes of storage efficiently relative to data type.
- Making the most efficient use of thousands of cores when very disparate jobs need to run on them simultaneously.
- Writing a distributed multi-site asset management system.
- Ongoing contributions to open source projects like OpenColorIO, OpenImageIO, OSL, Alembic, and more.
If interested please submit a cover letter and resume to: firstname.lastname@example.org
- Growth Opportunities for advancement
- PRODUCTION SERVICES TECHNICIAN
- Production Finance Coordinator
- Experienced Animator
- Pipeline TD
- Experienced Pipeline TD
- Texture Artist
- Experienced Texture Artist
- FX Artist
- Experienced FX Artist
- Experienced Lighter
- Experienced Modeler
- Character FX TD
- Experienced Character FX TD
- Experienced Compositor
- Matte Painter
- Experienced Matte Painter
- Layout Artist
- Experienced Layout Artist
- Experienced Rigger
- Software Engineer (for Web development)
- Software Engineer (for Desktop Apps)
- Senior Systems Engineer (UNIX)
- Intermediate Systems Engineer (UNIX)
- RENDER EFFICIENCY ENGINEER - ARNOLD TEAM
- RENDERING ENGINEER - ARNOLD
- SENIOR VFX COORDINATOR
- Production Tracking Developer
- SENIOR SOFTWARE ENGINEER
- SHADER WRITER
- Jr. Digital Production Accountant
- Graphics Software Developer - Nuke Pipeline
Qualified candidates should send their materials to:
Sony Pictures Imageworks
Attention: Human Resources
9050 W. Washington Blvd.
Culver City, CA 90232
Fax: (310) 840-8888
All artist submissions MUST contain the following:
- Cover Letter which states the position you are applying for and your availability
- Demo Reel and/or Portfolio (if applicable to the position)
- Demo Reel and/or Portfolio Breakdown which describes your specific contributions to the work
**Please be sure NOT to send original materials, as submissions will not be returned.**
Submission Tips & Guidelines
- Reels should be on DVD or VHS (NTSC) - Beta or PAL will not be accepted
- Do not send CD ROMS or refer us to a website - hardcopy submissions only
- Reels should be clearly labeled with your name and contact information
- The length of your reel should be limited to 5 minutes and consist of the work you're most proud of beginning with your most recent work
- Music should not contain vocals unless lip-syncing skills are illustrated
- Please include a credit list explaining what you did on your reel and what software (if applicable) was used to achieve the effects
- Demo reels should be well edited and concise (less than 5 minutes).
- ANIMATORS NOTE: Please include all traditional work (life drawings, pencil tests, etc.) either on your reel or with your portfolio
Please be sure your portfolio is clearly labeled with your name, address and telephone number on both the inside and outside.
All portfolios should contain the following:
- Samples of your recent work
- Life Drawings
- Rough Sketches of animals and humans in movement
- Samples of your color and design sense
- We prefer artists to limit their portfolios to 20 pieces representing their strongest current work.
- Do not send original copies of your work as it will not be returned