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On Preserving and Contributing to the Mythology of the Games
Published Friday, March 10, 2006

Hello Christophe. From all reports it looks like you're doing us all proud and that your fervor for the games is as strong as ours. It's obvious already you've remained very true to the mythos of the Order and the heart of the games. What have you changed?
- SilentHylian X


Thank you for supporting the movie it is really great to feel that the Game fans are backing this project. This is really important to me.

The backstory of Silent Hill was not only the story of Alessa but a much older story about the first burning of the Arch Witch, Jennifer Carol. That burning has defined Silent Hill as the ground for the primeval battle between the 'perception of good and the perception of evil.'

We realized at once that we were not dealing with a small story but dealing with a whole saga. With the support of our Producer Samuel Hadida we decided to write what would be the first film of a series. We then had the luxury of exploring in depth just one part of this huge story. Unlike the game we are able to develop the characters and make them more complex and organize the eclectic mythology of all the games into one clear story. This is the biggest difference between the film and the game. I think the fans will understand any variations are because we have been ambitious. Akira Yamaoka and the Silent Hill team have supervised this project from the beginning so I hope between us all we have been successful in keeping to the true mythology of the game.



I know the movie is based mostly off SH1, and has bits of SH2, and 3... but are there ANY references to SH4? Also, are all the monsters taken from the games such as Pyramid Head and the nurses or did you create some exclusively for the movie? Thank you
- Guillermo C


For me SH 4 is one of one of the best in terms of visuals and framing of all the games, so yes I definitely used some details from SH4.

We did create a new monster called the Janitor. We had a scene in the movie where one of the characters goes into a restroom and hears some crying in a cubicle, she goes to see where it is coming from, she opens the door and there is nothing there. 2 days before we were to shoot this scene I decided we needed to have something shocking in the cubicle. I went to talk with Paul Jones and his SPFX makeup team and we talked about how we could create a new monster. Of course the big question was "what did this guy DO to deserve to become a monster?" This question was pivotal in helping us determine the look. So, in just 2 days we designed and created him. I was actually a little nervous about it because we had to have all the monsters approved by Akira Yamaoka and Konami. So when Akira came to visit us in post-production. I showed him and luckily he loved it. In fact he asked if he could use it for a future game. He is the only creature that does not already exist in the game. He is my humble contribution to the Silent Hill Mythology.







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