Recent Posts
On the Movie's Appeal to Fans of the Game

On Casting the Movie

On Translating the Pace and Rhythm of the Game to the Film

On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game

On The Red Pyramid, Carol Spier as Production Designer, and Exploring Society in Horror Films

On Making the Film I Want To Make, West Virginia as the Setting, and Costuming the Monsters

On Capturing the Essence of the Silent Hill Experience and the Symbolism of the Creatures

On Adapting Silent Hill Lore, The Red Pyramid, and Using "Centralia" as a Temp Film Title

On Preserving and Contributing to the Mythology of the Games

On Harry Mason, the WonderCon Footage, and Capturing the Horror of the Game


Archive
April 2006
March 2006
February 2006


Links
Official Movie Site
Silent Hill Poster Contest
 

 
Subscribe to this blog's feed
On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game
Published Tuesday, April 18, 2006

Hi, there. A lot of Silent Hill game fans have wondered about the nature of the monsters. Are they people turned into monsters or just manifestations of the character's mind? Will the movie answer this question or will it keep the mystery about the creatures that we all find so freaky?
- Rebecca M


I think that every interpretation is possible. The easiest and most basic explanation of course is that the monsters are victims of the vengeance of Alessa. Grotesque figures of doomed people. People in hell. Another explanation is that they are hallucinations. Monsters coming from the psyche of the protagonists. eg: The Mumblers, small child like creatures ( that we call the Greychildren in the movie,) Harry Mason meets them as does Rose as they search for their little girls. They are not only the twisted figures that inhabit Silent Hill but the reflections of the fear and anxiety of these desperate parents.

The only concrete exception I have made in revealing the origins of a creature is a new monster we created called the Janitor. We see him as a human being (in the past), we see him dead (in the foggy world) and we see him as a monster (in the darkness.) This is one of the explanations of our work. I have said many times Silent Hill is a place where dimensions cross and you can exist in different manifestations. The Janitor is a great example of this concept.



For Rose, did you purposely not give her any weapons to add even more to the terrifying atmosphere of the film? It is rather realistic that she wouldn't be running around the film toting a shotgun at every little thing.
- Richard E


Everyone knows that Silent Hill is not an action game. It is an atmosphere game, a psychological game. I love that in the game you can find a gun but you can only find a few bullets and we have respected this convention in the film too. As soon as you put a character with a gun next to a monster it means that the monster is an enemy. Something evil that must be slaughtered. That, for me, kills their identity and reduces them to a one-dimensional threat. The monsters of Silent Hill have a unique quality because characters can't just shoot them dead. This makes them more complex and much more disturbing.







rating
Silent Hill Production Diary