Johnny Rico
A General of the Federation but still considers himself one of the Mobile Infantry. Currently on duty to protect earth from the L-6 satellite base and also serves as the commander of Marauder project. Still has a thing for Carmen.
Carmen Ibanez
Now Captain of the Starship John A. Warden. Confident and tougher than ever after the bitter experience at Klendathu but very angry at Carl after he commandeers her ship.
Carl Jenkins
Minister of Paranormal Warfare who has been further developing his psychic ability. With intelligence overshadowed by arrogance, his research may lead to disastrous results.
Major Henry Varro, A.K.A. Hero
Commander of the K-12 team at Fort Casey before being arrested for insubordination by Carl Jenkins. Now a prisoner being sent to earth for court martial.
Lieutenant Otis Hacks, A.K.A. Bugspray
Acting commander of K-12 team at Fort Casey. Handsome playboy.
Lieutenant Tony Daugherty
Commander of A-1 team on Alesia. Tough like a drill sergeant, though always acts with composure.
Ratzass
A Sergeant from the K-12 team. Give him a gun, point him in the right direction and off he goes. Not smart enough to do anything else or to care that he might not last long. Much better with women in his own head than usually plays out on the ship.
Trig
Sniper from A-1 team. Keeps count of the bugs she has killed in homage to her parents who were killed by a plasma bomb. Young but determined.
Mech
Sergeant and explosives specialist from the A-1 team. He eats, drinks and sleeps bombs and other weaponry.
Ice Blond
Corporal from A-1 team. Beautiful but lethal, she's serving to protect and support her children back on Earth. Her husband was killed in service. She wants to become a citizen.
Holyman
Private from K-12 team. He's got tattoos of every religion but not quite sure what religion he's part of. Figures one of them has to work.
Chow
Lance Corporal from A-1 team. Mechanical specialist and martial arts master. Quiet like a Zen master but very competitive.
Shock Jock
Medic. A recent recruit and not experienced, thus lacks confidence.
Power Suit
Powered armor useful not only for physical enhancement (such as jumping) but also enabled with sneak mode (silencing footsteps) and a magnetic stabilizer.
Marauder MKII
A new version of the Marauder Exo-skeleton weapon. Armed with Gatling gun, missiles, and chain saw. Still in development and not fully deployed for the war.
Plasma Grenadier Bug
A creepy bug with ability to shoot plasma cannon. Although smaller than the original Plasma bugs, it's still a heavy duty bug.
Warrior Bug
The primary soldier of the enemy, these hoards of merciless drones work in mass to overpower anything in their way. Not even power armor can withstand their bites for long.