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Playing the game

In all game types (Deathmatches, Missions, and War), your goal is to reduce the opponents’ health to 0 by using the attacks available to your game character(s). A player’s health is indicated by the bar below a game character’s portrait. When this health bar is completely depleted, the game character is "killed" and no longer part of the game.

On each turn during Deathmatch or War, you will have 5 seconds to move or attack. After all players have chosen their moves and/or attacks, the selected actions will play out at once. If you do not select a move or attack before the 5 second turn timer runs out, the game will continue and your game character will not move or attack on that turn.

On each turn during a Mission, you will have 20 seconds to move or attack with your team. Select a move or attack for your primary game character as well as each of your foot soldiers on your turn. After the turn timer runs out, all game characters' actions will play out in the order they were selected. If you do not select a move or attack before the 20 second turn timer runs out, the game will continue and your team/game characters will not move or attack on that turn.

Field of Vision

All game characters have a limited field of vision. The area that a game character can see clearly is restricted to the character’s move radius, and is highlighted in a lighter color on the game board. Your opponents are visible when they are within your game character’s field of vision or your team members’ fields of vision. Opponents are also momentarily visible when they attack or are hit by an attack.

Gameboard Map

You can use the small overview map at the bottom center of the game screen to track the position of your game character/s, the goal of a Mission, your opponent’s location, and any obstacles which appear on the game board. However, the overview map only reveals the location of opponents that are visible in your field of vision.

Lycans are represented by blue icons, Vampires are represented by red icons, and the goal is represented by a small white circle. In a Deathmatch or War, your game character is represented by a white icon in order to differentiate it from the rest of your team. Gameboard obstacles are marked in gray on the overview map.

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